Minimalism in Art, Design, Philosophy & Lifestyle
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“Greater accessibility and advances in digital technologies have led to a worldwide boom in immersive art. In this type of art, spectators are turned into subjects involved in the work”. Andrea Romanos
Pau Alsina beautifully explained the impact of immersive art on the spectators. He deems that spectators can become a drop of water dripping down a tree. He exaggerates subjective experience and the immersive impact of such art. He says spectators can live a transformative experience through fiction to heal childhood trauma, participate in a story through motor movements, or enter a virtual space through breathing. He adds that Immersive art has an infinite number of expressions. But its most prominent feature is that it always seeks to fully involve the subject in what they are experiencing. "The best type of immersion is always the one that can put the person inside the piece of art or story they are looking into," explained Pau Alsina, a member of the UOC's Faculty of Arts and Humanities.
….. Another view is important to mention, Joan Solar Adillom, says that when art becomes interactive, animated, or immersive-it can often render very simple ideas to work better. He asserts that it is important; not to fall into the discourse of technological determinism. According to technological determinists, it is a technology that marks out the way. But it is true technology can add a flare to art and creativity but certainly it can not replace human creativity that brings artistic innovation and human capacity to produce valuable art. Solar Adilon, concluded, "as artists, we have to get used to working with tools that are not designed for us and adapt to devices such as certain types of computers and headsets." Joan Soler-Adillon
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Immersive Art Creating High-end Participatory Experience |
We are no doubt at a turning point. It is interesting to study closely. After we have overcome the major experiments of the 1990s and the disproportionate enthusiasm of five years ago – some people had predicted that the immersive experience would make other art forms disappear – that is certainly rich, dominating, and stimulating yet.
Immersive art is now considered to have become just another part of the art world, one that may be here to stay. However, apart from its being another art form for creative expression, the innovative potential of immersive art makes us consider Soler Adillon’s saying, "I think it will simply end up being another way of telling stories,". It highlights that all art genres will be influenced and penetrated with the refreshed and innovated techniques of digital immersive arts. It is on point to mention that, in his paper, “Playing With Pixels” Joan Soler Adillon, “explores the artistic potential of digital images through pixel manipulation, highlighting the accessibility of programming as a tool for creativity”.
The creative potential of immersive art lies more at the end of what we receive, feel, and experience through participating in this genre of art creating a fascinating and spell-binding virtual reality for us. In literature dramas that blur the gap between the audience, actors, and dramatists have created an amazing participatory experience. Pirandello's plays are quite cerebral but the reflective element in his meta-theatre created a different feel for a modern audience who were newly interested in self-reflection and challengingly thoughtful plays.
The distinction between traditional art and immersive art lies not only in the medium and techniques used but also in the way the viewer interacts with and experiences the artwork.
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3 Dimensional Art |
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Beyond Reality (c) Antonio Pagano |
Traditional art typically refers to visual art created using physical materials like paint, canvas, clay, pencils, and sculpture tools. Classic forms include painting, sculpture, printmaking, drawing, and photography. Immersive art relies on digital technologies, such as virtual reality (VR), augmented reality (AR), projection mapping, and interactive installations.
It often blends physical and digital elements to create multi-sensory environments, involving sound, light, and sometimes even touch or smell.
Traditional artworks are typically viewed passively. The viewer observes the piece from a distance, contemplating its colors, textures, and forms. The experience is framed within the boundaries of the artwork itself, such as the edges of a painting or sculpture. Immersive art is designed to actively involve the viewer in the experience. Rather than simply observing, the audience often interacts with the immersive artwork, influencing the outcome or navigating through the environment. The goal of immersive art is participatory, it aims to engage the viewer's emotions, senses, and even physical space, often making them a part of the artwork itself.
Traditional art is typically confined to a single frame or space, such as a canvas hanging on a wall or a sculpture displayed on a pedestal. The experience is mostly defined by the artist's composition and physical space. Immersive art expands the experience into a larger space, often occupying entire rooms, galleries, or even outdoor environments. The viewer is usually surrounded by art, stepping into and navigating through a world that can change dynamically based on their actions or choices.
The interaction with traditional art is passive even if reflective somehow. Viewers engage with the art by observing it from various angles and contemplating its meaning, but their influence on the artwork itself is limited. Immersive art actively invites participation. The audience can shape or alter the experience, whether by interacting with technology (e.g., using a smartphone or VR headset), moving through space, or responding to the prompts that alter the artwork's outcome.
Traditional art primarily engages the sense of sight, and sometimes touch (in the case of sculpture), providing a visual representation of the artist's concept or vision. It may evoke emotions or ideas through visual language and symbolism.
Immersive art typically involves multiple senses, such as sight, sound, touch, and even smell or taste. These sensory elements are carefully designed to enhance the viewer’s experience and create a more holistic, emotional, and personal connection to the artwork.
Traditional art has a long history of using tangible, hand-crafted techniques. It doesn't typically rely on digital or technological advancements, although digital tools may be used for reproduction or creation (e.g., graphic design, digital painting).
Immersive art is deeply rooted in technology. It often requires advanced equipment like VR headsets, projectors, motion sensors, or AR glasses. The use of technology is integral to the artwork itself, allowing for an interactive or augmented experience that would be impossible with traditional mediums.
Traditional art is static and fixed in time. Once created, the artwork remains unchanged unless it deteriorates over time. The viewer’s experience is the same each time they encounter the piece. Immersive art is dynamic and can change over time, often responding to the viewer’s actions. It can evolve, offering new interpretations or experiences each time it’s engaged. It may incorporate real-time interactions, environmental factors, or even artificial intelligence that adapts the experience to the viewer.
Traditional art often carries a deep cultural and historical context. It reflects the techniques, styles, and values of the period in which it was created. Paintings by the Old Masters or ancient sculptures are artifacts of history, embodying the societal norms and aesthetics of their era. Immersive art, while still influenced by culture and society, tends to reflect contemporary issues, such as technology, digital culture, and the human experience in an increasingly virtual world. It is often more experimental and can address themes like identity, the nature of reality, or the interaction between humans and technology.
The process of creating traditional art typically involves hands-on techniques, such as painting, sculpting, or carving. Artists engage with tangible materials, creating each element by hand. Creating immersive art often involves collaboration across multiple disciplines, including digital designers, programmers, sound engineers, and architects. The process can be technologically intensive, incorporating coding, virtual modeling, and digital animation alongside artistic concepts.
Traditional art is often displayed in galleries, museums, or private collections. It requires a physical space for viewing, and its accessibility is often limited to specific locations or times. Immersive art can be displayed in unconventional spaces, including digital platforms, museums, and public spaces. Some immersive experiences are accessible through virtual platforms, allowing global access. Digital art exhibitions can be attended remotely via VR or online environments, opening up new ways for people to experience art.
Traditional art remains foundational in its cultural and historical significance. However immersive art offers an entirely new approach that emphasizes art and audience interaction, integration of art and technology, and holistic sensory involvement. Traditional art focuses on observation and reflection, whereas immersive art encourages participation and engagement, often integrating digital tools and multiple sensory experiences to create dynamic, personalized environments.
As technology continues to advance, the lines between these two art forms will blur even further, offering exciting possibilities for both creators and audiences. However, it is necessary to consider the impact of immersive art on general mental well-being because it engages the audience on a deeper level.
• “Consisting of four ‘galleries’ that focus on different themes, Frameless envelops the audience in the art rather than separate it with the boundary of a frame, using projections and music to bring a vast array of paintings to life in new ways”. Olivia Emily
The different galleries are as follows
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A-Beyond Reality (c) Antonio Pagano |
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The World Around Us (© Chris Orange) |
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teamLab, Transcending Boundaries (via Pace Gallery) |
teamLab, founded by Tokyo-based Toshiyuki Inoko, is an interdisciplinary group. It works with collaboration to navigate the merging, confluence, and intersection of art, technology, design, and the natural world. It is rooted in the traditions of historical Japanese art.
teamLab operates from a distinct sense of spatial recognition that they call Ultrasubjective Space. Their show at Pace Gallery this year explored the role of digital technology in transcending the physical and conceptual boundaries that exist between different artworks, with imagery from one work breaking free of the frame and entering the space of another.
Immersive art, involves interactive and multi-sensory experiences often combining virtual reality (VR), and augmented reality (AR). Projection mapping and physical environments have gained increasing attention for their potential impact on mental well-being.
This form of art provides new ways to engage with emotions, reduce stress, and support well-being. However, like any new medium, there are both benefits and considerations to its use in the context of mental health.
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Immersive art environments can provide a form of escapism, allowing individuals to step into calming, otherworldly spaces. For example, nature-inspired VR environments with sounds of flowing water or birds chirping can offer a peaceful refuge from the demands of daily life. Studies have shown that engaging with immersive, calming art experiences can reduce levels of anxiety. For instance, VR simulations that transport users to tranquil environments can encourage relaxation and reduce physiological symptoms of stress.
Immersive art can encourage individuals to process complex emotions in a non-verbal, abstract way. Interactive art experiences might allow people to engage with their feelings through visual or auditory stimuli that they can manipulate. This can facilitate emotional expression and reflection, especially for those who find it difficult to articulate their emotions. For individuals dealing with trauma, grief, or other emotional challenges, immersive art can provide a non-threatening space for emotional exploration. It allows individuals to explore difficult feelings in a virtual or controlled environment before addressing them in real life.
Certain immersive art experiences are designed with mindfulness in mind. These experiences often involve slow-moving visuals, soft music, and calming visuals to help individuals focus on the present moment, providing an opportunity for meditation or mindfulness exercises. By immersing people in novel environments, these experiences can encourage cognitive engagement, improving attention span and focus, particularly in individuals with ADHD or those undergoing therapy.
VR and immersive art can play a role in therapy for individuals with post-traumatic stress disorder (PTSD). Exposure therapy techniques, where individuals confront their trauma in a controlled, virtual setting, have shown promise in reducing symptoms. Immersive art provides a platform for gradually and safely processing trauma in a way that is engaging but non-invasive. Some immersive experiences aim to simulate the emotions of individuals with mental health conditions or disabilities. These experiences can foster empathy in others, helping them understand the mental health struggles of people they care about or work with.
Immersive art can bring people together, especially in group settings like interactive exhibitions or collaborative virtual experiences. Sharing these moments can create social bonds and a sense of belonging, which are crucial for mental well-being. Virtual environments, such as those within the metaverse or VR art spaces, offer opportunities for individuals to connect with others globally. For individuals who feel isolated or marginalized, these digital spaces can provide a safe, supportive community.
Immersive art can spark creativity in viewers or participants. By encouraging people to engage with the artwork, make decisions, and even co-create, immersive experiences can enhance creative thinking and problem-solving skills, which are associated with improved mental health. Immersive art that allows individuals to interact, change, or manipulate the artwork may offer a sense of empowerment. For those struggling with feelings of helplessness or lack of control, the ability to shape their environment can have therapeutic benefits.
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Immersive Art- A whole experience |
Immersive art often involves intense sensory stimulation—bright colors, loud sounds, fast-moving visuals—that can be overwhelming for certain individuals, particularly those with sensory sensitivities or conditions like autism spectrum disorder (ASD). For some, it may trigger anxiety or discomfort rather than relaxation. In VR, the sense of presence is so strong that some individuals may experience motion sickness, dizziness, or disorientation. These physical responses could detract from the mental health benefits and may even exacerbate anxiety for some individuals.
While immersive art can provide temporary relief from stress or trauma, there’s a risk that people may use it as a form of escapism rather than addressing the underlying issues. Overreliance on virtual or immersive environments to avoid difficult emotions or life challenges could potentially hinder real-world coping and emotional growth. For some individuals, extended use of immersive technologies, such as VR, could result in detachment from reality. This is particularly a concern if someone is using these experiences to disconnect from social responsibilities or the physical world.
While immersive art can help some individuals process emotions, it may inadvertently trigger past trauma or difficult emotions in others. For instance, certain immersive experiences may involve themes of loss, conflict, or danger, which could trigger negative emotional responses, especially for people with PTSD or unresolved trauma. Immersive art experiences designed to address mental health might lack adequate emotional or psychological support during or after the experience. Without proper context, guidance, or debriefing, participants may find themselves feeling vulnerable or confused after their experience.
Not all immersive art experiences are suitable for individuals dealing with serious mental health issues like severe depression, psychosis, or personality disorders. Without professional guidance or therapeutic input, immersive art could potentially aggravate these conditions rather than aid recovery. For immersive art experiences used in therapy, the individuals facilitating the experience must be trained to recognize when the experience might be harmful or triggering for participants. This ensures that immersive experiences are safely integrated into mental health treatments.
Immersive art holds significant promise as a tool for enhancing mental well-being, offering stress relief, emotional expression, mindfulness, and creative engagement. Its capacity to create therapeutic environments for trauma, anxiety, and emotional well-being is particularly encouraging. However, its use must be carefully managed to avoid overstimulation, potential emotional triggers, and misuse as an escape mechanism. For immersive art to be effective for mental well-being, it should be integrated thoughtfully, with appropriate support and professional guidance, ensuring it complements, rather than replaces, traditional mental health interventions. When used responsibly, immersive art can become a powerful tool for healing, emotional exploration, and personal growth.
The rise of immersive art is an exciting trend that continues to captivate audiences worldwide. In 2025, immersive art is expected to evolve further, blending cutting-edge technology with creative expression to offer novel experiences. Here are some of the key trends and predictions for the future of immersive art.
While VR has already transformed immersive experiences by creating fully virtual environments, in 2025, we may see a seamless blend of augmented and virtual reality, where physical spaces and virtual elements coexist. AR will likely enable users to interact with art in real time, transforming static art pieces into dynamic, ever-changing experiences. Expect exhibitions that allow you to view layers of digital art overlaid on the physical world through smartphones, tablets, or AR glasses.
Artificial Intelligence will increasingly play a role in the creation of immersive art. By 2025, AI-generated installations could become more common, where machines collaborate with human artists to produce unique, evolving works that challenge traditional notions of authorship and creativity. AI will enable personalized art experiences, where each visitor’s interactions with the artwork could influence the outcome, tailoring the experience to individual preferences or even emotional states.
Beyond sight and sound, immersive art will incorporate multiple senses like touch, smell, and taste. Imagine a digital installation where the scent of flowers or the sensation of wind complements the visual display. In 2025, expect more exhibitions where audiences engage with multiple senses in a deeply immersive way. Haptic technology, which simulates the sense of touch, will likely be incorporated into immersive art. This can create more tactile interactions with virtual objects or environments, blurring the lines between the physical and virtual worlds.
Public art is evolving with immersive experiences being installed in city spaces, parks, or even transit stations. This democratizes art, allowing large audiences to engage with it in everyday settings, often using mobile devices to interact with digital layers of the artwork. Expect large-scale projections that transform entire buildings or public spaces into immersive canvases. Projection mapping has already been used to animate structures, and by 2025, it may be more advanced, with real-time interaction capabilities integrated into urban environments.
Immersive theater, where the audience is physically integrated into the performance, will continue to grow. In 2025, we may see advancements in mixed-reality performances that incorporate both live actors and VR or AR elements. Immersive art could include interactive storytelling through digital or virtual worlds where participants control or alter the narrative. These experiences will blend video games, interactive theater, and traditional art, allowing audiences to shape their storylines.
The rise of the metaverse will influence the art world, creating new spaces for immersive galleries and virtual exhibitions. In 2025, art collectors and enthusiasts could experience exhibitions without leaving their homes. Digital art will be traded in virtual marketplaces, with creators having more direct access to a global audience. The intersection of immersive art and blockchain technology will continue to develop. NFTs (Non-Fungible Tokens) could become the standard for certifying ownership of immersive digital artworks, allowing artists to reach global audiences while maintaining control over their creations.
As sustainability becomes a greater focus, immersive art installations in 2025 may use more eco-friendly technologies and materials. Artists might incorporate themes of environmental awareness into their work, using interactive installations to raise awareness of climate change or sustainability. With concerns over the environmental impact of technology, immersive art creators may develop strategies to make their works more energy-efficient and sustainable, even integrating virtual experiences that reduce physical resource consumption.
Immersive art will facilitate cross-cultural collaboration, where artists from different parts of the world can work together in virtual spaces. This global exchange could create new forms of artistic expression that incorporate diverse cultural influences and perspectives.
In 2025, immersive art could be used as a tool for therapy and wellness. Virtual environments and multisensory experiences may be designed to reduce stress, anxiety, or depression, providing individuals with relaxing, restorative experiences. Art installations could be created specifically to foster healing, offering spaces of calm, meditation, or reflection that harness the power of immersive environments to promote mental health.
Technology will make immersive art more accessible to a wider range of people, regardless of location or income level. Virtual reality headsets could become more affordable, allowing anyone to experience high-quality immersive art from the comfort of their home. Expect more community-driven art projects that invite the public to create, participate in, and interact with immersive art, empowering people to become part of the artistic process.
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Immersive Art-Virtual Reality |
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In-Person Experience of Immersive Art |
In 2025, immersive art will continue to push the boundaries of creativity and technology, offering deeply personalized, multisensory experiences that transform how we interact with art. These developments will not only impact the art world but also have profound cultural, social, and technological implications. The future of immersive art promises to be an exciting blend of the physical, virtual, and emotional realms, offering limitless possibilities for both artists and audiences.
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https://www.academia.edu/1159430/Playing_With_Pixels
https://www.uoc.edu/en/news/2021/274-immersive-art
https://www.countryandtownhouse.com/culture/frameless-immersive-art-review/
https://somethingcurated.com/2017/12/12/9-of-londons-best-immersive-art-experiences-from-2017/
https://theglossarymagazine.com/arts-culture/immersive-exhibitions-london/
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